Software Developer specializing in Interactive Systems & Real-time Technologies
MSc Medialogy student at Aalborg University working with Unity, HCI, and user-centered development
About Me
I am a Medialogy MSc student at Aalborg University with a background in interaction design, software development, and real-time systems.
Through my studies and projects, I have worked with areas such as human-computer interaction, audio-visual systems, and experimental design, allowing me to approach development from both a technical and analytical perspective.
My work focuses on developing interactive applications using Unity, C#, and Python, combining technical implementation with an understanding of human behavior and user experience.
I am particularly interested in interactive systems, game technologies, and emerging fields such as spatial computing and human-AI interaction.
I am motivated by building systems that are not only technically functional, but also meaningful and intuitive for users.
What I Do
Interactive Systems Development
Development of real-time interactive applications using Unity and C#, focusing on performance, responsiveness, and user interaction.
Human-Centered Design & HCI
Applying user-centered design principles and human-computer interaction methods to create intuitive and engaging systems.
Prototyping & Experimentation
Building functional prototypes and iterating based on testing, evaluation, and user feedback.
Cross-Platform Development
Creating applications across platforms using modern development tools and frameworks.
Work Experience
I have experience working in both development and educational environments, combining technical skills with communication and problem-solving.
Developed Android applications using Java, including integration with external APIs (Tuya).
Worked on implementing functional features and improving system reliability and usability.
Assisted in teaching and classroom management across different subjects
Supported teaching in technical subjects, helping students understand programming and development concepts.
My Portfolio
Computer Vision-Based Body Tracking vs Industry Motion Capture Systems
Overview Problem Motion capture is widely used in industry for...
Read MoreGuiding User Attention in Cinematic Virtual Reality
Overview Problem In cinematic virtual reality (VR), users have full...
Read MoreAR-Based Interactive System for Stress Reduction
Overview Problem Stress among young adults is an increasing issue,...
Read More