This project examines how the attention of a user can be drawn to certain elements in a cinematic virtual reality experience by utilising film theory. An analysis was made exploring
these subjects, which lead to the design and implementation of an interactive VR experience. The design facilitated guiding the audience attention
with or without the use of visual and
audio cues. Two tests were planned for
this project, a usability test that most
notably showed that test participants
were able to understand the visual and
audible cues. However, the final test
was not performed due to COVID-19
restrictions. Therefore, no conclusion
could be drawn upon the final problem statement.
For this project, I was Developer, since I wanted to get some experience with creating VR
Link to the project on the university's website