This project focuses on how elements
of audio processing in combination
with nudging can create audio cues
that assist a user navigating a maze
game. After analysing maze design,
performance, nudging, audio processing and state of the art, a maze game
was implemented. It was done using Unity in combination with Wwise.
The final implementation was tested
online in an A/B test. The results
were that the null hypothesis could
be rejected in favour of the alternative
hypothesis, which stated that the audio cues improved the players performance in the game. The final problem
statement was therefore answered to a
satisfying extent.
For this project, I was Developer for features along with Audio Engineering
Link to the project on the university's website